Re: AI Players and (lack of) Research
Baron:
True enough on the editing. I havent ventured into the AI scripting yet. I dont feel like I have a solid enough handle on the mechanics to start toying with the AI, yet.
Regarding AIs in general...well, I definately agree that they cant compete with Humans. BUT SE3 seemed to put up a better fight when it came to research and production. Sure, it lacked overall STRATEGY and could be beaten 'on the field', but its build up seemed comparable to a human player at times. I havent had the same results in SE4 yet. Every game has followed the same progression unless I've been forced into early war before I can easily out-tech the AI. Even at that, I easily pass the other AI players once I've dealt with my early war.
Anyone have yet to see the AI truly try and keep up on research points?
Thanx,
Talenn
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