4. Resupply depots work nicely
5. You can fix this.. just edit the text files. PD weapons have an advatage- they can fire at max range with no penalty to hit, *and* they don't need multiplex tracking
6. Mixed pop- if they breathe different atmosphere, the colony is domed. You can't take off ALL of a population unless there is another population already there.
7. Yep. On the game setup screen (click new) there is an "add new race" option.
10. Don't think so. Capturing ships, yes, but not planets
11. Yep. Hit "fast tactical combat" in the options window before hitting resolve combat. That makes it go by much faster.
12. No combat bonuses, since you can't fight while cloaked. Advantage: the enemy cannot see you, and hence fire on you, unless they have the needed level of sensors. Great for scouts and for sneaking large, damageing fleets past enemy lines.
13. They defeat the cloak of the same level. Hence, you want them

Note that some *armor* also lets you cloak..
14. Advanced armor also negates small hits, gives the ability to cloak, and gives a combat bonus. That and it takes more punishment- and is the only defense against shield-skipping weapons. Organic Armor and Cystaline armor are particularly powerful
15. See my other post