View Single Post
  #1  
Old November 19th, 2000, 11:50 PM

Grifman Grifman is offline
Private
 
Join Date: Apr 2000
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Grifman is on a distinguished road
Default Suggestions for Malafador

Great game but I heard you were accepting suggestions, so here are some I have. I mentioned some below in my prior post but was afraid they might get lost. So here they are:

1. Non PD defense weapons should be penalized if used in a PD role. I sent my fighters against a Dreadnought with heavy mount phased polaron beams and it wiped them out. Seems that especially non-normal mount weapons should be penalized on the "to hit" ratio, if they should be allowed at all to be used in a PD role. Otherwise, why PD weapons?

2. Colonies are too easily wiped out by cruisers and other ships without planet busting weapons. I think that without planet attack weapons they should kill a percent of population and destroy facilities, maybe based upon size of ship - DD/FG, 5%, 1 facility, CL/CA 10%, 2 facilities, BB 15%, 3 facilities, DN 20%, 4 facilities. If not then why have these planet busting weapons?

3. Colony ships should automatically have population assigned. Too many clicks to load population - a waste of effort that brings no pleasure and is a chore to remember.

Thanks for listening and again, great game.

Grifman
Reply With Quote