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Old November 20th, 2000, 12:54 AM
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Default Re: Suggestions for Malafador

quote:
Originally posted by Grifman:

1. Non PD defense weapons should be penalized if used in a PD role. I sent my fighters against a Dreadnought with heavy mount phased polaron beams and it wiped them out. Seems that especially non-normal mount weapons should be penalized on the "to hit" ratio, if they should be allowed at all to be used in a PD role. Otherwise, why PD weapons?

2. Colonies are too easily wiped out by cruisers and other ships without planet busting weapons. I think that without planet attack weapons they should kill a percent of population and destroy facilities, maybe based upon size of ship - DD/FG, 5%, 1 facility, CL/CA 10%, 2 facilities, BB 15%, 3 facilities, DN 20%, 4 facilities. If not then why have these planet busting weapons?




1. I see your point, but there is an easy way to get the effect you want. First off, I think PD have a built-in to-hit bonus, and most weapons don't, so most guns are already at a disadvantage. Second, if your fighters are dropping like flies to regular guns, give them a to-hit penalty. Right now they don't have one even though ships like Escorts and Frigates do.

2. Depends on the size of the colony. A heavily populated homeworld takes FOREVER to bLast from orbit without Planetary Napalm, Cluster Bombs (on fighters), or LOTS of ships. Most colonies, however, only have populations in the tens of millions. I think it's fairly conceiveable for a cruiser to glass 2 cities the size of Tokyo and its suburbs from orbit.
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