Re: Bug(?): AI Disregard for Player Satellites
Ah, I see what you're talking about now!
I was talking about the Launch/Recover Units button, which deploys things here-and-now. I haven't looked into the Launch Units Remotely window yet. I've always done things in two steps - send the carrier to the location and then launch.
Actually, I hadn't even realized there was a way to combine the commands. I guess they need to add the Move # buttons to it, but it'll be useful when they do!
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