Re: Maintenance Formula
Seems to me one of the simpler cures here would be to let seekers target sats. 8) This would prevent the "drop it off in bombardment range" problem.
However, from a wider perspective, should we change game mechanics to knock out tactics that work well against the AI but not against a human? I'd think that's a situation where the underlying answer is to improve the AI.
If sats/mines/fighters become cost-ineffective, then they never get built, and the system is less rich. As it stands, they *are* cost-effective, but they also have some serious limitations. A number of people have commented on the ease of killing satellites and fighters if you have point defence (which, bein useless against ships, put the designer into a tradeoff decision at some level - a Good Thing). All these weapons need help to get into a system other than the one they were built in, which severely limits their flexibility. Yes, you can get away with your sat carrier against the AI - but it's a fragile system. As a fleet support ship it would fare much better, and seem far less anomalous.
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