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Old November 23rd, 2000, 11:15 AM

Tomgs Tomgs is offline
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Default Re: This Was Much Too Easy!

With the new patch also the fighters are much better. Some AI's use them to guard worlds also. I lost a few ships trying to blockade a homeworld not expecting the beam weapons to have 1% chance to hit fighters 2 squares away and only a 10% chance one square away. I bet this was one of the tweaks in the patch. This makes fighters a lot better. I haven't gone up against one with my point defence yet I just got to level 2 with PD I expect it will have a more normal chance to hit fighters.

Also if the AI views you less amiably the chance he will give you his homeworld is much less. So if you had gone around and killed his ships for a few turns first as is usually the case with a homeworld further away from you he would be much less likely to give up a world to you. It seems, at least to me, if you are amiable or warm to them they give up a bit too easy. Perfect universe for a backstabber.

Also about planets being called systems where did you see this? In my cursory look through the Online manual I didn't see it. I did report one error to Malfador Machinations in the initial release of the manual and they fixed it in the patch. So if you see an error there E-mail them. They do say some things about sectors which is one square in the game. Enough space to hold one planet and its moons if it has any (your ships can move one sector for each of its movement points). But systems are as you say a group of planets revolving around the sun which is how I saw it used in the manual (see system display for example).

[This message has been edited by Tomgs (edited 23 November 2000).]
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