View Single Post
  #2  
Old November 25th, 2000, 08:35 PM

Grifman Grifman is offline
Private
 
Join Date: Apr 2000
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Grifman is on a distinguished road
Default Re: AI Tweaks and Personalities and Other Thoughts

Thanks for the feedback - nice to know I'm not the only one!

However, I do think you can do what you want under the "Players" option in the game setup. Under there, you can create a new race, and one of the options there under "Description" is "Demeanor". Under that you have options such as psychotic, serene, aggressive, violent, honorable, etc. I am assuming that these somehow modify created races' behavior?

Well, I guess for my next game, I'm going to have to move beyond the stock races shipped with the game and create my own - perhaps a reprise of some of my favorite MOO races, with the specialties - too bad I can't recreate a Silicoid race that can colonize everything - that doesn't appear to be an option The only thing that makes this difficult is play balancing. If I create a Meklar like production oriented race, how do I know if a 10%, 30% or 50% bonus is enough or too little.

Hmm, maybe I'll create 6 psychotic races for my next game and see what happens! If I do, I'll let you know and post it here!

Grifman
Reply With Quote