Re: Some thoughts on mines and mine sweepers
I just want to throw in my support for changing mines like Lintman (and others) suggested. Or at least adding the possibility to do it with the textfiles. As it is now it's just absurd.
Just how do mines detect ships anyway? Do ships actually sail into the mines (yeah, right!) or are the mines "seeking" in some fashion? I tink the size and maybe speed of a ship should also affect the probability to hit. An escort would have a better chance of getting through then a Dreadnought. Would add incentive to use smaller hulls throughout the game. Having speed affect the probability to hit might not be doable as ships don't have speed per se, only movement points.
Anyway, I agree something has to be done. It just seems plain weird any ship entering a sector will just go seek out and hit the one single mine there. Could make sense coming through a warp point. Probability to hit should be somewhat higher when coming through a warp point come to think about it.
Thinking of sweeping, it also seems a little weird the sweepers actually find all the mines. Makes sense as they work now, but if all our whishes make it in I think it should be possible for the sweepers to miss a couple of mines. The less mines that are left in a sector the harder they are to find and you can never be absolutely certain you got them all unless you sweep the sector thourogly for quite some time. Some probability of mines left value would be good to have in that case, accesed some way via the blue rectangular signifying a known minefield.
What if there's enemy mines and friendly mines in the same sector? Gotta be mighty hard to just sweep the enemy ones. What then? Sweep them all?
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