Re: More cargo-related questions! ( a tangent, actually)
I agree with Freyland here. I mean the production capabilities of newborn 5M colony with no industry are around 50% of your 4G homeworlds production in terms of units. I went ALOT further than Talenn here. I totally killed the inherent production capability of colony from the 2000 it is to a measly 100 (You need to build SY now to make ANYTHING fast and building SY takes YEARS in my universe). I did surgery on the pop modifiers so that the SY rates are totally decimated from low population. I gave a bit more for the normal production rates (mines and farms and such) but those are pretty badly butchered also. At the beginning of game: I can't afford to keep active war ships now, if I wan't to keep developing some colonies. Most of my fleet consists of transports trying to build up workforce to key colonies and trying to bring up defence installations from home world to keep those colonies from slimy alien hands. If I just had time to fix the AI to like these modifications ... it is pretty lost by default now.
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