Re: \'Opportunity Fire\' for Sattelites & WPs
Ow. I wouldn't want to fight a well-armed Ringworld then. ;-)
Planets, IIRC, get a *slight* advantage against seekers -- apparently, (maybe this depends upon from what direction the seekers are fired?) the square to which range is calculated may not be the square of impact. That is, a planet can have WPs with the exact same missile Version as an attacking ship, and (perhaps only some of) the WP's missiles might be able to go the distance but the ship's fall a single square short. ISTR that the attacking ship should be at least 1, and perhaps 2, squares closer than nominally required by weapon range. But it's not exactly much of an advantage, when a fast ship (at least pre-patch, or versus the earlier missiles) can basicaly orbit a planet, firing beam weapons while dodging seekers.
It does make sense that a planet could have bigger, meaner guns than even a Starbase, and with better stabilizing mechanisms and so forth. I wonder if it should be possible to hide them (at least until they fire)... muhahahahahaha.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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