Re: Neutrals?
You could invent a "racial advantage" that gives access to a special tech field. In this tech field is ONE item, a colonization module that has all three colonization types. Starting level of 1 would mean that races with this tech would start the game with it. Since it is a "racial" advantage, it will not be transfered to a conquering AI or player empire.
Unfortunately, you cannot make a race that breathes any atmosphere equally well (or rather, is indifferent to atmosphere) like the Silicoids of MOO. Too bad. That would be a cool racial advantage, to be able to treat any and all planets as breathable without having to build a converter and wait two years of game time. A race with this power would be immune to "conditions" too, and only have it's reproduction affected by happiness levels.
[This message has been edited by Baron Munchausen (edited 30 November 2000).]
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