quote:
Originally posted by WendellM:
Hiya Socialist and Jubala,
This factor prompts me to ask how a many-player "real-time" strategy game would go. If one player were doing well, with the other players each commanding many fewer units, would the game be bogged down as the other players quickly concluded their turns and had to wait as the single player took much longer?
This was the problem with Alpha Centauri, IMO. They tried a "live" simultaneous-turn system. It was further complicated by the fact that in AC only one unit can occupy a space at a time. Therefore, they needed to implement a record-locking system where a space became "blocked" when the first unit moved into it. This made it the first turn-based game in which the victory often went to the player with the quickest mouse.
AFAIK, the only proper was to play these games is by email, at most 1 turn per day. Players just need to be patient!