Re: No strange Warp points et al
The huge mid-life galaxy in the game I'm currently playing has a black hole system with all the warp points to it as those screwey damaging kinds. Unfortunately, it's right next to my home system, so I have to go the long way around it all the time to avoid damage.
I think Ancient galaxies have a lot more "cruddy" systems with black holes and nebulas and asteroid rings, instead of planet systems. If you look in the data files (I think it's SystemTypes.txt or StellarTypes.txt or something like that), you can see what the percentages are for the different system types, for each galaxy type.
I don't think the base resupply effect is a bug. When you put a quantum reactor on a ship, it will have endless supply, and putting that ship in a fleet will supply the other ships in the same way.
It is a pain to have to micromanage the fleet thing to get a base to resupply a ship - and it also takes a turn, whereas the resupply depot is (mostly) instant. I wish that there was a ship/base component that would let a base work just like a resupply depot, instantly resupplying ships that enter the sector containing the base.
I tend to micromanage my ships in tactical combat, so I don't use the formation stuff at all and can't say much about that.
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