Re: AI criteria for setting colony type
I E-mailed a questain about this a couple of weeks ago as part of a bug report asking if the computer uses the numbers on the planet at all because I have noticed the same problem. I didn't get a response on that part of the questain but did get a response about the bug I included in the same E-mail.
Hopefully this gets fixed in a future patch because right now its easy to outproduce the AI races. Another related problem is the scouting of new planets is a bit slow because it seems that the AI dosen't use very many if any supply storage units in its ships. I usually have at least one design with 5 or 6 supply storage units to use as a forward scout so I know where the enemy is and where the good planets are. If the computer would scout out a bit further and use the numbers of resources to pick colony worlds it would be able to put up a much bigger fight.
[This message has been edited by Tomgs (edited 07 December 2000).]
|