Re: Initiatives
Actually defenders don't always have an advantage (those DN's & baseships should have a heck of a time gaining init), but besides that...
I've found attackers always have init in strategic combat, but in tactical a human player (haven't played multiplayer so I don't know about two humans against each other) always goes first. I'm my latest game (me vs. 15 comp players) I've been using ships to guard my 4 warp points (nice way to build xp on ships) & I occasionally loose ships in strategic (if I don't feel like playing that battle) were as if I'd played it my 25 ships (1 Baseship, 4 DN's, 4 BS's, & the rest BC's) would have killed the messly 4 DN's before they could fire. Which has proved my theory pretty well.
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