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Old December 7th, 2000, 07:34 PM
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Default Re: Some AI questions

1) Yes. I've seen it use fleets of 9+ ships, but not as a human being would. That is, they all tend to be highly similar warships, while a human player might instead include supply tankers, repair/shipyard ships, minesweepers and a different mix of warships types.

Given the distance function used ($L_{\inf}$), it also probably should be using 'Wall' (or is it 'Line'?) more than 'Inverted V'. It's not like there are extra penalties for risking any one particular ship (unless one's highly experienced, which would be an annoying loss), so there's often little reason for having only some of your warships in firing range.

2) Hrm. Haven't yet. Maybe w/ hard AI/high bonus in a no-warp it will. Have you tried giving an AI an unarmed ship with a warp-point creator? One with no other function, that is, so it can't mistake it for, oh, a mere pop transport.

3) Haven't seen this, on medium/no bonus. I have seen it build troops, oddly enough (very very rarely but it's happened), but never an invasion. OTOH I play aggressively enough that the AI is normally on the defensive, and w/ solar collectors/QRs most battles are normally deep in AI territory.

But it should invade -- e.g. if I use espionage to capture an enemy homeworld, it should try to retake it ASAP. Hmm.


I've not looked at the AI files enough yet to consider modding, or to help modders. Mostly still looking for inconsistencies, imbalances and anything else that strikes me as odd.

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