Re: What now????
Easy to fix: the AI should perform a target-
value-to-defense ratio, weighted perhaps by
distance to target, and attack the most
valuable targets that also happen to be the
most weakly defended. Attacks could be formed
using some heuristic: for example, the AI
might prefer an X:1 attacker-to-defender
ratio and once this ratio is achieved or
projected, other targets are considered. This
form of AI is actually VERY EASY to implement; more difficult is projecting what
the human player might do and developing an
appropriate response.
C//
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