quote:
Originally posted by Michou:
OK, let's face it :
1 - The AI must cheat if it is to stand a chance.
I actually have no problem with a Cheating AI. That's how Sid Meier always did his. One of the problems, however, is that IIRC the AI will take over for a player who misses his turn is a multiplayer game. In this case, it is critical for the AI NOT to cheat. It might be necessary therefore to include TWO AIs, cheating and non-cheating. In fact, I think players who miss their multiplayer turns should be punished by having their empires run by a poor AI!