Re: What now????
Dweeb:
The 'cheating' can take many forms that dont necessarily alter the dynamics of the game. A simple production/research bonus (already included in the 'AI Bonus' setting) is an example. Another would be giving it access to info it wouldnt otherwise have in order for it to be able to properly determine if it is strong enough to attack a certain location.
Things like that wont be broken if the AI has to take over for a human player. I dont think you'd want to switch back and forth though.
Overall, I'm not a big fan of AI 'cheating' but in a game this complex, its apparent that it needs SOME sort of boost. Actually, thats not entirely true from the 'challenge' standpoint. It would STILL be challenging even as it is if the AI would simply display some aggression early in the game. The ability for a human player to expand is greatly increased when they dont have to worry about defense in the slightest.
I'm pretty sure that if the next Version of the AI comes out and it is far more aggressive (and makes more intelligent attacks...ie actually STACKS before it attacks in the early game), people will find the game far more challenging.
Talenn
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