Re: AI must be patched!
"But actually, making an AI 'Bloodthirsty' as a Happiness type just seems to screw it up. It still doenst respond and it just has unhappy colonies instead. I experimented with that when I first had doubts about the AI's aggressiveness. "
That kinda depends on the situation the AI is in. If they are fighting many other AI's bloodthirsty is often better. I posted some improved AI files on the bottom of this, or the previous page. It has the AI's using different happiness types and includes the rest of them at a 2000 point start. It should be in the next regular patch, I think.
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