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Old December 10th, 2000, 05:03 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Ack! Modder help needed for TechAreas

quote:
Originally posted by Shadow99:
I was finally able to get around to adding my new tech areas to techareas.txt & after hours of creating, organizing, & fixing typos I tried to start up SE4. SE4 responded with "error cannot load techareas.txt"! Has anyone else tried adding techareas to SE4 before & did it work for you?

I should note I'd run into all sorts of hassles trying to edit this file as notepad didn't want to alter the file (though wordpad had no trouble except to ask me if I really wanted to make it a text file)...

I had finished 90% of my mod (this was basically the Last step before final beta testing) adding 8 new tech areas & allowing the research of items already added earlier (though not usable), so this is kinda a major set back if SE4 won't accept new tech areas...




I have extensively modified the tech areas in my custom copy of the game. However, just today I tried something new. I tried to give a tech area TWO prerequisites instead of one. What did the game say? Error: Cannot load Teachareas.txt -- argh! It seems that despite the field where you give the number of required techs it cannot deal with more than one. Did you create tech areas requiring more than one prerequisite tech? Change them and it will probably work. Other than requiring ONE blank line between entries it is fairly forgiving. I'll be reporting this new bug to MM after I post here.
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