Re: Getting a fight out of the AI
One additional thing to get a better fight out of the AI- I expanded on a concept I started in my 1.00 Mod by modifying the Default_AI_Fleets file by:
(1) Changing the number of Div 1 fleets from 3 to 2; and
(2) Changing the % to use in fleets from 80 to 90.
I went ahead and made this change to each race's AI_Fleet files and it made a considerable difference. Now it increases the chance the AI will be escorting their transport and colony ships. I was very suprised by how a little number change would make such a big difference, but it did.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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