Re: MOO3
Following on from thecylcemania's comments;
I must agree that MOO2 sits up there as the greatest of all space strategy games. The techs were interesting and promoted intense ship design competition, the ship design system has still not yet been surpassed, and the space combat system was brilliant - the design choices and tactical manuvring actually could have a hige effect on the combat result. For MOO3 I wouldnt want much changed at all - only beef up the graphics and diplomacy, open up the architecture.
Having said all of the above, I am really quite enjoying SE4 (AI issues etc aside). I think that once the issues are addressed, it will sit a very close second to MOO2 - further tweaking by fans and the designers might even get it up to the top spot (yes, I'm quite impressed by it and its potential).
With SE4, I havent suffered sleep depravation that I experienced with MOO2, but, nevertherless when I get back near the computer, I cant help firing up SE4 and spending 2 or 3 hours playing it - so on that basis SE4 gets a very high rating.
I played Stars! for several weeks but eventually gave up because of the clunky interface and the emotionlessness of it - basically I got bored with the micromanagement of it all - something the designers of SE4 have managed to avoid.
Anyway, you suffered my opnion enough, back to SE4 for an hour or two!
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