Michou, try testing my MOD. I won't change any tech just the Designfiles for the AI so it will build some better ships. Actually the AI would build better ships of it's own but there is a small "bug" in MM files that prevents this. The AI is putting in so much weapons that there just no more room to anything else when the AI reaches this point in it's design. I have fixed this to first put in ECM, ECCM and so on and then put in all the weapons.
Fighters in large numbers are somewhat difficult to do: The AI first builds up a fleet and until this fleet is complete it will not build a fighter force. Sadly you can't turn this around because the AI would build hundreds of fighters but no ships in the meantime.
quote:
Originally posted by Michou:
Well, it's seems to me that the AI has a decent number of ships (Hard, low bonue). Those ships are just not very good (not enough refit maybe...by I am heavy on research...)
The main point, I think, is that the AI does not used them properly. Precisely, it does not :
- Attack with massive fleet (Concept of Schwerpunkt for the wargamers among you)
- Follow on on attack (maybe it is just honorable and graciously wait for an opponent to recover before delivering another blow
)
- Build enough fighters for its carriers
- Escape obvious attack by human player (Human player would withdraw to keep its force intact and wait for reinforcement)
Sorry if I seems like I am complaining, I am not ! I think it is still a very good game.
First time with Space Empire, hope Malfador will stand by its reputation.