Re: Richard, very classy!
I think everyone understands that the AI
still needs quite a bit of work to present
a player with a reasonable challenge. What
I personally object to is characterizing
SEIV as a "bad game" or as "buggy". It's a
stable game with good design; and given
MM's business model of continuous-improvement
based-on-feedback, people really ought to
count their blessings. Few games have
developers which care about them like that.
So instead of posting "this AI sucks" or
whatever, try focusing on specific recommend-
ations for what the AI *ought* to do or
exactly how it might be improved to present
a better challenge.
C//
|