Regarding CI:
Not sure. But in my most recent game, my usual intel settings towards the end (255-system, ~230 turn game for reference) were
- Intelligence sabotage, 1 per known enemy
- A roughly 50/50 split between economic disruption and industrial sabotage
- 1 counter-intel III
with 'repeat' on, and 'divide evenly' off. The intel sabotage took care of defense, destroying one enemy intel project per turn.
I would like to see counter-intel separate, 'tho, because if I'm doing something pricey like PPP, I might want to allocate more points to PPP than counter-intel.
- Re: quickstarting -- are you customizing your race to your playing style? Maybe that makes a better fit?
- Re: tiny empires. Maybe it's a byproduct of the MegaEvilEmpire. But in such a case, they should consider surrendering to one of their allies against you.
- Re: system facilities in queue. Agreed. It's a bit of a pain checking to make sure that I don't have multiple such facilities in separate queues in the same system. Also, a 'find facility' command, both system-level and galaxy-level would be nice. Right now, in a large galaxy you'd better write down the location of your resource converter(s), because finding them manually takes too long.
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-- The thing that goes bump in the night