quote:
Originally posted by Tampa_Gamer:
Heavy SE4 weekend. Spent around 25+ hours playtesting the Darlok race that I am in the process of creating. Unfortunately, ended up banging my head against the wall Last night due to a couple major hurdles still facing the AI files.
(1) Has anyone created a USEFUL "PlanetTypes" file. I created a new one (obviously adding more Intel planets) and I cannot get the % resources to work (and yes, I remember our discussion Last week Baron) I know they work in relation to each other - but this still is not working. I think it looks to the % empire FIRST, before going to the the % relative resources. IMHO if MM makes a few tweaks to this file, it could provide for a dramatic increasea in proper AI utilization of planets.
(2) Intel Ops - all of the AI races that use Intel seem to have one plan. Put all projects available on the "Board" at the same time and divide available intel points between all of them!! Absurd! I cannot find a priority/preference file. Has anyone else played around with this?
Thanks
Nope, haven't found a better way to configure the default_ai_planet_types file. This needs to be customized for Organic Manipulation and Crystalline Technology races, too. Organic tech requires lots of organics, and Crystalline tech needs lots of radioactives. These races are hobbled by the standard settings. What kinda baffles me is that there's no way to specify choice according to the empire's NEEDS. You should be able to say "If organics usage for maintenance is greater than 80 percent of capacity, AND the planet has average (100 percent) organics value or better, make it a farming colony"... But there's nothing about your empire's current status in the settings. There should be a way to specifiy "reorganization" too, where the AI look at it's colonies and decided to CHANGE types to make things more efficient.
Nope, no way at all that I am aware of to customize use of intel system. Too bad. That would be an excellent way to give AIs individual temperment. If there were a default_ai_intel_strategy file, you could make races that like to steal technology, and races that like to subvert planets in disputed systems rather than attack them, etc. Could be really cool.
[This message has been edited by Baron Munchausen (edited 18 December 2000).]