Re: Starbases and Satellites useless
I've found Satellites to be extremely useful as they cost little and require no upkeep. In fact, I've removed them as a 'starting tech' because it was just so easy to mass them up and prevent any forms of early aggression. Note that this is from a multiplayer POV as judging against the AI is not really worth it.
Starbases etc, I tend to agree on. We've upped the 'range bonus' of the Base Mounts a bit to help give them some power and have also reduced the maintenance cost down to 30% instead of 50%. This has helped somewhat, but we still usually only see orbital shipyards and not too many defensive bases.
I'm not sure what the solution is at this point. Maybe limited mobility would solve the problem but it would seem sort of odd at best.
Talenn
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