Re: Starbases and Satellites useless
A Talisman-equipped Starbase w/ massive-mount weapons is something to be feared, since it'll hit every time before most ship-borne weapons get a chance to fire. And if the SB has engine-destroying weapons, repulser beams (which will fling you back up to 30 squares or so...), and so forth, and is backed by missile-toting WPs, the attacking ships will need to number quite a few to have much of a chance.
Plasma V-carrying satellites could be a nasty surprise at a warp point. They've a combat speed of 6, meaning they'll outrun most ships, and they'll be in firing range first turn.
It's probably possible to add a component for either which grants a small amount of bonus combat movement (only), using the same ability as given to afterburners. This seems more reasonable for satellites than bases, but even a base perhaps should be able to (expensively) get a combat speed of 1, at basically no supply cost.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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