View Single Post
  #1  
Old December 19th, 2000, 10:19 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default on the drawing board

heres a few ideas i have on the drawing board:

1 - boarding torpedos. seeker that does crew damage. probably one shot, heavy supply use, slow but realtivly tough for shooting down.

2 - religious bad-mojo altar. uses the Change Bad Event Chance - System ability and will be filed under the religious tech tree. probably on par with the talisman for level, and will mount on a dreadnaught at the very smallest. can be parked in a hostile system and cloaked.

3 - specialty shipyards. its possible to create fairly usefull things with nothing but minerals, and it is possible to create a shipyard that can build with only minerals. maybe it will be cheaper to build the yard, maybe it will do it faster. probably faster. its VERY easy to build cool things with just minerals and radioactives, so maybe as a lesser extension non-organic shipyards could be made. this would probably fit well in line with crystal tech.

4 - more organic tech. organic shipyards that build with only organics. organic hulls from the organic tech tree (this would be far cooler with multiple dependancies). and some organic computers for ship control, a couple other organic exclusive components to make the organic shipyards feasable. im very hesitant about this idea, since play-balancing it will be a royal beach-ball.

5 - counter inteligence component. like the bad mojo altar, but gives a negative intel modifier for the system instead of bad event. could do similar with research.

6 - orbital mining laser. a large component that makes remote resource mining cost effective for ships or bases, not just satelites. would need to figure out a way to make it deplete the resources faster too, for balance.

7 - long range only weapons. say an energy weapon that has a focal point at a range of 8-12, and no damage at closer range. make it do a fair ammount of damage, and the value of repulsor beams will increase substantially. someone else actually brought this up on another thread (forget who..), so thanks to them for the idea.

8 - maybe im just HIGH ON CRACK for thinking this might work, and naturally the computer wont be able to use it and it will only be good in tactical combat.. but how about a shield destroying weapon that does negative damage that you can use to bood the shields of a friendly ship in combat? sure you cant target your own ships, but you can target an aly's ship.. or maybe there is a better way to do it using the "bonus to max shield" ability.

thoughts? suggestions? burning desire to mock me for an idea that obviously wont work if only i understood how the game mechanics worked? please let me know so i dont waste too much of my time farting with it

__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote