Re: on the drawing board
Here come some answers... hope they help...
1 - I think there's a component that does something similar to planets (at least SE3 had it - the neutron bomb, IIRC). Call the "boarding missile" something similar, have it knock out crew quarters, boarding parties and security stations. I wonder if you could build something that knocks out bridges, auxiliary control stations, and/or life support systems... hmmmmmm....
2 and 5 won't work because you can't put facility abilities (like Change Bad Event Chance - System or Intelligence/Research point boosters) onto ship components. Many have tried and many have failed.
3 and 4 are interesting; but I think the AI would have trouble implementing specialized space yards. Heck, I'D have trouble with it - I'd have to keep track of whether a ship requires one, two, or all three resource types! There's enough micromanagement without adding THAT!
6 is interesting; I don't use remote mining very often, and it's always a pain to make sure I get more resources than I pay out in maintenance for the mining ship/satellite layer/whatever.
7 would drive the AI insane... I don't think it's very good at determining "Optimum" Range, so even using "Strategic Combat" (as you're forced to in simultaneous-turn games) would make this a nightmare to use.
8 I don't think will work because I don't think a battle can have more than two races total, so targeting an ally wouldn't happen - you'd never be in a position to fight alongside an ally.
Long live the Moebius Consortium!!!!
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