Re: Tired of not having room on those escorts? =)
Worgaus:
As others have suggested, I have actually seen in fact, the AI will use any mount it can on any weapon/ship it can. So, you won't see this in just escorts but everything up until the next mount size becomes available. The primary annoyance of it is that the AI will still fill the same amount of SPACE in its designs with weapons because that's what the script tells it to do, and this doubles the amount of time spent watching weapons fire in combat. It can get really tedious.
I wish there was a way to control the percentage of ship space used by various components rather than the "spaces per one" method. You could then get more efficient AI designs for the extreme small/large ship sizes.
Puke:
Think carefully. Do the math on this idea. How many movement points will a cruiser get with "doubled" engine power? Twelve? Eighteen? Yikes! Remember, the design restrictions allow controlling the NUMBER of engines but not the tonnage used by engines. So, the mount effectively bypasses a major design control in the game. The increased movement grows greater with larger ships if you've increased the "engines per move" and added engine capacity. It can get ridiculous very quickly. I was planning on creating a special tech field that have engines with a standard movement of 2, and after looking at how it would work out dropped the idea...
[This message has been edited by Baron Munchausen (edited 21 December 2000).]
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