Re: Auto-Fire for Satellites/WPs
Tampa,
I see a few issues with this;
1) By doing this you can now spoof sats easier. Send in 1 ship to trigger all the sats, since they in same hex, then bring in the other ships in clos and bLast them.
2) It decreases the chance for a hit by firing at extreme range.
3) What about missiles type weapons? By firing at max range you allow a ship to move out of the way.
4) I think by creating the weapon type you have you elminate the you go I go premise of the game.
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Seawolf on the prowl
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Seawolf on the prowl
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