Thread: AI Minesweeping
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Old December 22nd, 2000, 08:12 PM

Talenn Talenn is offline
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Default Re: AI Minesweeping

No, I dont think the Missile Racks are overpowered per se, but the AI doesnt react well to being overrun with fighters...ie, it doesnt REACT at all. All of its ships will continue to carry the same number of PD weapons regardless of whether or not you use Missiles/Fighters or not.

Try using those same fighters against a fleet of your own design that includes even 2-3 Destroyers that are packed with nothing but the requireds and level 4 or 5 PD cannons. If done properly, there wont be many fighters that even get a change to fire.

Overall, I'd like to see Fighters get a slight upkeep cost associated with them. Then I'd go in and limit PD weapons a bit. As it is now, Fighters and Missiles seem to be all or nothing weapons against a human player. Either they are worthless (the enemy has plenty of PD weapons) or they are overly dominant (they DONT have enough or high enough tech PD weapons). I personally dont care for that feel, but I'm hestitant to reduce PD weapons as long as Fighters can be churned out in unlimited numbers provided a player has the patience to queue them up, deploy them and use them.

A possible solution I'm working on is to remove the ability of fighters to move within a system. That way, you would still be limited by cargo space etc and thus they are more controled. If I do that (and it works as hoped) I think toning down PD weapons would be a good idea.

Anyways, thanks for the report on the mine sweeping. Its good to see that it actually works as intended now!

Talenn
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