Thread: Colonizing
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Old December 27th, 2000, 06:26 AM
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Default Re: Colonizing

quote:
Originally posted by Trachmyr:
Is there any way to charge advantage points for choosing a particular type of atmosphere?


nope, I just browsed through all the data files, and that does not seem to be an option as far as I can tell. which would also mean that its not an option to rename atmospheres from somethign like carbon dioxide to something like chlorine as some of the more scientific types would be apt to do. as far as i can tell, anyway. that is, however, a really great idea considering the tactical significance of all the ice / none and rock / none moons in just about every system. what would also be cool is to be able to create a racial advantage that lets a race survive equally well in any atmosphere, and charge like 5000 points for it. i dont think that can be done either, though.

quote:
Originally posted by Trachmyr:
If so, I would like to make NO ATMOSPHERE rock/Ice worlds much more common, but charge 1000+ points for selecting this atmosphere for your race.



you can make them more common, I believe you can even design your own quadrant type rather than modifying an existing, so that you can have whatever porportion of systems / planets you desire.

i have been thinking (hold on, this is cool) about a scenario - but not to be foiled by lack of scenario editor, it can be done with custom quadrant and system types: a varaition on an ancient quadrant, it plays in a area of the galaxy once heavily inhabited by a pregenitor race where the number of alien technology ruins will be seriously increased, and some systems will have abandoned ring or sphere worlds left behind. I thought this would be cool for a PBEM as it allows rapid technological discovery and encourages fast expansion.


[This message has been edited by Puke (edited 27 December 2000).]
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