Re: Game Strategies
An alternative strategy that I employ is as follows;
1) Leave you homeworld alone intially. Pump out 5 satellites and a transport equipped with two satellite pods and say three supply bays. Send the transport off exploring whilst you pump out a colony ship each turn. Occaisionally, pump out another 5 satellites and a transport.
The transport ship (equipped with satellites) is a good craft as it can travel a long way and if it bumps into someone agressive, you just choose the launch units option to fire off two defensive satellites each combat round. Against a human, this will early on result in a stalemate combat, the computer though usually comes gunning in after your transport and dies.
2) tech wise, I usually like to get armour fairly early (helps you to get through the blackhole affected warp points) and beefs up your satellites. Capital missile 2 tech is also one of my early favourites. Upgrading projectile weapon tech is a must.
3) Trait-wise, I quite like the reduced maintenance option, propulsion, happiness and research as my options.
4) I also like to go to Trade Alliance with any one willing to do so and am happy to go to partnership with anyone who uses a different planet type to me (eg Rock vs Gas vs Ice) Against human players though, I might be a little more discerning....
Anyway, those are my early game tips....
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