Re: Game Strategies
1) For Racial traits I like propulsion expert and advanced storage technics. Sometimes I use organic instead of the propulsion if I want a more challenging early game. This is all with a low technology start. Organic and Crystalline are very powerful if all technologies are maxxed at the beggining.
2) I agree with scrapping some facilities on your homeworld to build storage units and then on your first planet colonized at least also build lots of storage those "free" supplies come in handy later.
3) My research queue is first cargo, then ship building, then missles, repeat on divide evenly off. This is with a 3 world start. I would start the same with 1 world but it would take a bit longer.
4) Build as many Colonizers as you have planets you can colonize. Colonize in order breathable worlds, then the largest Unbreathable worlds working your way down in size although large is usually as small as I go for those unless worlds are very rare or it has some special technology.
5) Build explorers I favor Destroyer bodies as soon as they are availiable with one missle and one beam weapon (so you can protect yourself and still take out those satelites also) the rest all supply storage units. I usually never build ships untll I have at least frigates unless there is another race's homeworld in my system. With a Destroyer and this design you have 9,000-10,000 supplies with Cargo III and you can start to explore the galaxy. Remember range is much better for your safety then firepower. Who cares if you lose a ship if the enemy never has a chance to get close to your home system because you meet them many systems away. You can always design ships to meet the threats if you have a couple systems warning that they are out there.
6) When you get destroyers CargoIII and missles II or better then research physics 2 levels and research Phased Poloron beams to level II and missles to level III then research research, propulsion, missles, and phased poleron. By this time you have met the enemy and research what you need to win. For example if you meet the Terrans or other missle race early research point defence.
[This message has been edited by Tomgs (edited 27 December 2000).]
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