Re: Space Empires IV: AI Races/Ship Sets
Latest Da path B5 MOD AI (pre-gold):
1043094274.ZIP
My latest fixes:
Version B5-VI-Path-C:
1: Re-did settings for "engines per move" for all ships (B5 standard) to prevent range check errors.
2: Re-did minimum/desired speeds in most ships, again to halt range check errors.
3: Changed to "resource generation - organics as ability for armor (leaky) and loaded armor into all ships/bases/wp as a misc ability.
4: Re-set maximum number engines for baseship and heavy baseship to 100 in order to prevent range check errors.
5: Took out misc. ability "solar generation" from scouts, colony ships, population transports, repair tugs to prevent 2 or more reactors from being designed into ships by the AI.
6: Changed defense base misc. ability from "solar generation" to "combat movement" to prevent reactors from being designed and to add "station keeping engines" to the designs.
7: Added scatter pulse and quad pulse weapons to Dilgar (based on same weapons used by Llort) in components.txt file.
8: Hopefully I didn't forget something I did, my notes are not the best.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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