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Old January 20th, 2003, 10:27 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Latest Da path B5 MOD AI (pre-gold):

1043094274.ZIP

My latest fixes:

Version B5-VI-Path-C:

1: Re-did settings for "engines per move" for all ships (B5 standard) to prevent range check errors.

2: Re-did minimum/desired speeds in most ships, again to halt range check errors.

3: Changed to "resource generation - organics as ability for armor (leaky) and loaded armor into all ships/bases/wp as a misc ability.

4: Re-set maximum number engines for baseship and heavy baseship to 100 in order to prevent range check errors.

5: Took out misc. ability "solar generation" from scouts, colony ships, population transports, repair tugs to prevent 2 or more reactors from being designed into ships by the AI.

6: Changed defense base misc. ability from "solar generation" to "combat movement" to prevent reactors from being designed and to add "station keeping engines" to the designs.

7: Added scatter pulse and quad pulse weapons to Dilgar (based on same weapons used by Llort) in components.txt file.

8: Hopefully I didn't forget something I did, my notes are not the best.
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