Re: Stacking the \"Launch Units Remotely\" Command
Good tip. It reminds me of something that has been left out of this Version that was in SE3 - there was a command which reduced the movement points for a ship/fleeet to zero. That was really useful when setting up repeat orders.
Something else I'd like to see included (It's all me me me this post- sorry=-)
is a "wait N turns" command.
For example:
-resupply at planet X II
-warp to system Y
-Wait 12 turns (on sentry duty)
-repeat orders.
or
-Move to planet X II
-drop troops
-move to planet Z IV
-wait 3 turns (while new troops are built)
-load troops at planet Z IV
-repeat orders
This would be useful for setting up patrols, unit shipments and for co-ordinating attacks. I could have a far more automated war machine with that command=-)
The ultimate extension of this (which would probably require an unreasonable amount of extra work from MM) would be things like
"Wait UNTIL population on planet X II IS GREATER THAN 100,000" or "IF enemy presence found in system Z THEN move to planet Y IV"
Perhaps in SEV?
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There is an exception to every rule. Including this one.
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