Thread: TCP/IP
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Old April 5th, 2001, 01:57 AM

Magus38 Magus38 is offline
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Default Re: TCP/IP

I may be wrong but I think that when Londo says realtime, he simply means all players connected through a single host simultaneously. Though turns would be taken simultaneously it would remain a turn based game.

A good case in point of just how possible this would be is MOOII. Here is example of everybody playing simultaneously and the game working well, everyone knowing who is finished because there are small colour coded lights in one corner of the screen that indicate that the associated player has finished his turn by turning dark. Another good example is age of wonders; turn based strategy supporting simultaneous play through both TCP/IP and IPX/SPX (for a Novell network).

What I am saying is that while it may take quite a bit of work, it is not only compatible with the current game architecture, but there are ample precedents out there in the strategy gaming world.
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