Re: TCP/IP
First, I'm not against the TCP/IP, ok? But I think that should be not the priority.
But yea, I can remember the old times playing Moo2 Online too:
- Games with only small galaxies (if not could be games forever).
- Crashing all the time.
- Waiting 20 minutes when other guy was to eat their dinner.
- Or wait until someone come back from the bathroom.
- Or waiting 15 minutes btw two guys are playing an small battle.
- Or when the game was moved to continue other day, waiting hours and hours until all the players are back.
As you can see, I'm not missing the old days.!
Currently you can play games SE4 "Online". Using ICQ, you can play your turn and send it very fast.
|