Re: TCP/IP
I reiterate my main point - PBEM does not allow tactical battles. Whats the point of spending time researching and designing spiffy ships when you are forced to press the Strategic resolution button and let the computer muddle its way through combat resolution? There is nothing like coordinating your first salvo to target the enemy ships you believe to be the threat, or to watch your flagship get crippled (shield failure captain!) and to try and nurse it away from the main batte, or to bLast an enemy ships shields down as a prelude for boarding (ahhh, memories of MOO2 again)..
Also, to the guy who had bad experiences playing MOO2, I extend my sympathies.
My opponents were considerate (all of us kept an eye on the turn complete lights) and we had only occaisional disconnections, nothing like you are describing.
Finally, I do agree with the people who are suggesting that priority be given to "tidying" up the loose ends in the game. I just dont want to see TCP/IP dropped off of the agenda.
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