Re: Missile mounts!
The way I got around the whole mount mess, to use Armoured Missiles, extended range, etc.; was to create variant missile types. (Like SJ suggested.) Granted, this is not pretty, and adds a bunch of extra missile types, but if done right, the AI will also use them and you can have your extra damage, extra range, extra armour, and whatever else you want.
BUT, for each variant, you have to have an extra missile component.
I can upload what I did for Capital Ship Missiles, if'n anyone is interested (for the sake of ideas).
[This message has been edited by GruelThePurple (edited 05 April 2001).]
|