Re: Has anyone wondered why there are no lasers?
Well, in response to my own thread, I did indeed include lasers/Simple Particle Beams/Electomags in my mods... I made them all starting techs!
I have a choice between Cannon/Electomag/Laser/Particle Accelerator/Missile at game start.
BTW I gave DUC's and Railguns UNLIMITED (actually MAX) range in my mod, but added a penalty to hit (There is nothing to slow down a projectile in space)... Likewise missiles have max range, but their speeds vary by their level (Mark V Plasma's have speed 10!). But I made such weapons supply hogs, missiles use 100 supplies per shot... unfortunately, weapons still can fire even if you have 0 supplies. Oh, well...
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