quote:
Originally posted by Q:
If MM could create a similar weapon that can convert a master computer (sort of computer virus but not like the destructing one already present) the AI would have a powerful weapon against human players.
Unfortunately, the current Abilities.txt has no line for that. I suggested something like this to MM concerning making a new racial trait for sentient machines. One of the things they'd have at their disposal is a component that allows them to subvert
only Master Computers. They'd also have Anti-Virus components to counteract Computer Virus, since they wouldn't be able to use the conventional bridge/crew-quarters/lifesupport trio for ship control.
This way, a Psychic race couldn't get Alliegance Subverter
and a Master Computer Subverter, unless they acquired an intact ship somehow (mabye through trade, or conquering that empire). The reverse also applies in the other direction (ie. mech races can't use Psychics' Alliegance Subverters).
What this would do is force a player to very carefully consider the ships they're pitting against each AI. You'd have to maintain one fleet with MCs to counter the Psychics, and another fleet with B/CQ/LS to counter the mechs, or at least be able to retrofit based on which enemy AI you're facing.
This could also open up additional trade opportunities. Mabye a Psychic/mech race can sell a weaker "export" Version of their subverter ship to other races not blessed with their racial trait.