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Old April 4th, 2001, 11:21 PM
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Default Re: D-tech (a modest suggestion=-)

quote:
Originally posted by dogscoff:
Dimensional Manipulation Tech (racial tech like Organic, Crystal etc)
=============================
The ability to create portals into other universes.



Most of these are fairly interesting, and many are doable. The ones below could be tricky:

quote:
-Interplanetary D-Gate Spaceport levels I and II :
By using pairs of dimensional gates, goods can be moved more quickly and efficiently within a system.
(IDGS I is a space port with a 5% production bonus on resources in that system.
IDGS II is the same with a 5% bonus on any trade from treaties as well.
Any further levels should be much higher up the tech tree)



Not certain you can put a 5% trade bonus on a facility.

quote:
-Small Offensive D-Portal Generator (The "Dimensional Dustbin") :
A missile which uses D-Portal technology to trap a ship-sized target in a parallel
dimension.
(A slow, short range missile which skips all armour and does extensive damage to the
target ship. Something in the region of 1000 damage or more, so that only huge ships
stand a chance of survival. Higher tech levels do not increase damage but improve
speed, range and defence.)



Fairly unbalancing; unless you put it high on the tech tree and make it a LARGE weapon...

quote:
-Unstable Interstellar D-Gate Generator :
Opens a pair of dimensional gates which provide friendly ships with a temporary
"short- cut" between distant points in real space.
(Large component for ships. Don't know if it would be possible to move a whole fleet
or just the ship with the comp.
With all D-tech ship moving components there should be a small chance that they will be moved to the wrong place or damaged in transit.)



Interesting; I assume you mean this for travel in-system. It may have to be implemented as a speed bonus (maybe an "emergency movement generator").

quote:
-Large D-Phase device :
This component allows ships to phase in and out of our universe at will, making them very hard to hit. (Like the small Version. Should be available only to smaller ships at first, according to tech level in ship construction: ie able to build Destroyer= able to phase escort. Able to build LC=able to phase frigate. Maybe this should max out at Cruiser / battlecruiser, so you can't phase really huge ships.)



Don't think you can limit components to certain hull sizes; I think the limits are hard-coded to troops/sats/fighters/ships/bases.

quote:
-Stable Interstellar D-Gate Generator :
Creates a permanent, one-way, intra-dimensional gateway which connects two distant points in real space.
(Essentially a warp point creation component. Ideally these D-Gates would be
distinct from warp points - ie different graphic, different travel times, cannot be
closed by warp point closing devices. It would also be good if this was a facility
rather than a component, so that the D-Gate is right above a planet - leaving it very vulnerable to attack.)



Again, interesting; but warp points are fairly hard-coded into the game, and making a different "style" (especially one that can't be closed by standard warp-point closers) may require code changes.


quote:
-Huge Extra-D Matter Acquisistion Gate :
A device which can be used in conjunction with stellar object creation technology to
create planets, stars and storms without the need for raw materials in real space.
(A set of replacement star etc creation components which do the same job as the normal components but require no raw materials. Requires the appropriate tech level in stellar manip.)



Again, I think the requirement for asteroids in a sector for building a planet is hard-coded. It may be possible as an extension of the Ringworld/Sphereworld components, but it may be fairly complex to mod.

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