Re: SE4Gold game save bug?
Yes, you are correct, they are log text files and combat replay files, but they are superfluous -- that is, they are IN ADDITION to the "normal ones" generated. I had the "Log.." settings set to 'FALSE' *already* in Data\Settings.txt. Combat replay generation is left enabled (needed for multiplayer, I believe).
Current game is a sequential game, solo against AI (currently 8 opponents). Current gamedate is 2421.6. Autosave is disabled for this game.
With the savegame directory *empty* I save the game, selecting 'v10' as the game name. After about 3-4 minutes of disk activity (I didn't time it) here is the savegame directory (abbreviated, sorry 'bout wrapping but can't control with your form):
------[begin dir listing]
Volume in drive E is STUFF
Volume Serial Number is 3A35-73AD
Directory of E:\games\se4g\Savegame
03/12/2002 02:45p <DIR> .
03/12/2002 02:45p <DIR> ..
03/13/2002 12:51a 160,524 v10_osav7_osav2_osav1_plr_1_stats.txt
03/12/2002 11:22p 99 v10_osav7_osav2_osav1_plr_1_events.txt
03/13/2002 12:51a 160,524 v10_osav8_osav4_osav1_plr_1_stats.txt
03/12/2002 11:22p 99 v10_osav8_osav4_osav1_plr_1_events.txt
03/13/2002 12:51a 160,524 v10_osav8_osav5_osav1_plr_1_stats.txt
03/12/2002 11:22p 99 v10_osav8_osav5_osav1_plr_1_events.txt
... [snipped]
03/13/2002 12:51a 11,207 v10_osav2_osav4_osav0_osav9_osav1_current_replay_c ombat.cmb
03/13/2002 12:51a 11,207 v10_osav2_osav4_osav0_osav0_osav1_current_replay_c ombat.cmb
03/15/2002 02:35p 453,302 V10.gam
8574 File(s) 419,251,286 bytes
2 Dir(s) 6,248,185,856 bytes free
------ [end dir listing]
You get the idea. I should only have a few files generated: v10.gam, v10_current_replay_combat.cmb, and a couple of text files if the log reports are enabled. I get these, but some 8570 extra files as well.
I can supply game savefile and settings.txt if needed.
Thanks for the replies, hope this extra info helps.
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