quote:
Originally posted by Baron Munchausen:
Counter-intelligence operations are expensive because it is YOUR spending against the ATTACKER's spending. If the counter-intelligence operation costs less than the attacking operation, it cannot neutralize it.
Very good; a concise explanation that is completely correct.
quote:
That's why the "Puppet Political Parties" operation is so hard to counter. You need counter-intel level three and the points to match the attackers spending.
Well, actually, PPP costs 100,000 Intel points. Counter-Intelligence level I costs... 100,000 Intel points. So level 1 could (if you spend more points per turn on it than the opponent, and the CI doesn't block another Intel op in the meantime) block a PPP attack. Especially if the "Counter-Intel Bonus" setting in Settings.txt is working. The benefit to using a higher-level CI project is that you're more likely to have a high amount of CI points built up when an attack comes through.
As I said earlier, the only project that costs MORE than a level 1 CI project is Technological Espionage, at 150,000 points.