Re: Patches
Version 1.03:
1. Fixed - Some testers were getting an Access Violation at startup of the
game.
2. Fixed - The desktop shortcut to Dungeon Odyssey should have a "Start In"
directory.
3. Fixed - Added a sound effects when tabs are changed in the inventory.
4. Added - Added "T" hotkey to cycle through inventory tabs.
5. Fixed - Miscellaneous spelling errors.
6. Changed - Increased time for all light sources.
7. Added - Added rare and expensive vials to the store.
8. Added - Magical effects to glyphs. Glyphs need only be in your inventory
to work.
Version 1.02:
1. Fixed - Added event ids to the Fire Key and the Ice Key so that
they cannot be sold in the store.
2. Fixed - You cannot select a spell slot which does not have a spell
in it. This will hopefully reduce the incidents of players
accidently selecting a spell icon and being unable to attack.
3. Added - Added a lot more inventory slots.
4. Added - Added a field to Settings.txt to generate a debug log. If you are
encountering crashes at startup, set this field to TRUE, run
the game again, then send us the DO_Log.txt file from the
Log directory.
Version 1.01:
1. Fixed - Any monster which does not attack the character, and has
either a store id or an event id, cannot be killed.
2. Fixed - Added 3 new movement strategies to keep the store owners
within their stores.
3. Fixed - Spell name should be "Befuddle".
4. Fixed - Removed Ordering button from the full game.
5. Changed - Made Lord Sertis stronger.
6. Changed - Reduced the types of items that can regenerate mana and
health.
7. Fixed - Added code to help when a machine cannot deal with 16bit
color.
8. Changed - Removed all magical effects from ammo types so that they
can be stacked on each other regardless of class.
BTW: Inventory is now 4x larger.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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